# Intro

### Game Overview

The year is **1946**. The war has ended - **officially**. But in the shadows of fractured nations, covert Agencies wage a new kind of war: one of secrets, sabotage, and silent power plays.

**Spy Inc.** is a fully onchain, idle-PvP strategy game on **Base blockchain** where players lead a spy agency and deploy operatives into missions every 12 hours. Each action—**Defend**, **Recon**, **Sabotage**, or **Infiltrate**—comes with its own mechanics, risks, and reward profiles.

At the centre of this economy is **$INC (Invisible Network Credit)**, the game’s native token. **$INC** is used to mint new Spies, upgrade existing ones, stake into yield-generating vaults, and craft gameplay bonuses. Every game action interacts with $INC in a deflationary or redistributive way, ensuring the token remains central to the game’s progression and ecosystem.

Built for strategic thinkers, Spy Inc is a game of risk, timing, and optimization—where every decision has a cost, and every turn could shift the balance of power.

### Vision - The Future of Onchain PvP Strategy

Most GameFi projects promise gameplay — but deliver shallow mechanics, weak economies, and unsustainable rewards. Spy Inc is built to be different.

Our vision is to create a fully onchain game that actually plays like a game — one where players make meaningful decisions, where economic risk and reward are tightly linked, and where long-term strategy beats short-term speculation.

Spy Inc blends idle PvP combat with agency building, token-driven upgrades, and a live economy of trading, staking, and crafting. The 12-hour turn structure means you don’t need to grind — but every move matters.

We’re here to prove that crypto-native design doesn’t have to mean ponzinomics. It can mean smart systems, deep loops, and a player-driven meta.

This is onchain strategy — not just staking with lore.
