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  • Intro
    • Intro
      • Turn-based Gameplay
    • Quickstart
  • Game
    • 1. Spies
      • 1.1 Rarity Grades
      • 1.2 Skill list
      • 1.3 Rank Progression and XP
      • 1.4 Spy Overall Stats/Rating
  • 2. Action Mechanics & $INC rewards
    • 2.1 Defend
    • 2.2 Recon
    • 2.3 Sabotage (PvP)
    • 2.4 Infiltrate (PvP)
    • 2.5 Claim $INC rewards
  • 3. Intel & Schematics
    • 3.1 Intel Types
    • 3.2 Schematics
  • 4. Vaults (staking)
  • 5. Leaderboards & Seasons
    • 5.1 Point System
    • 5.2 Leaderboard Rewards
  • $INC - Invisible Network Credit
    • Tokenomics
    • TGE
    • Future developments and Phase 2
  • Info
    • Links
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  1. Game
  2. 1. Spies

1.1 Rarity Grades

Spies are categorized by Grade (rarity), which determines how many skills they start with:

Grade
Skill Composition

E

1 Basic

D

2 Basic + 1 Intermediate

C

2 Basic + 1 Intermediate

B

1 Basic + 2 Intermediate

A

2 Basic + 1 Intermediate + 1 Advanced

Each minted spy has a unique name and trait profile, randomly assigned at mint time.

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