Guard: Add 5% to defense rewards (from 50 -> 55% to start) and increase diminishing returns cap to 30%
Saboteur: Add 5% to sabotage success rate
Infiltrator: Add 5% to infiltrate success rate
Espionage: Increase chance to rare intel
Cunning: Subtract 10% from chance of losing a Sabotage or Infiltrate battle
Persuasion: In the event of an conversion, Spy gets a 10% addition to success
Assassin: In the event of an assassination, Spy gets a 10% addition to success
Virtuoso: Gain consecutive turns for infiltrate and sabotage at double the rate (max: 10 turns)
Merchant: 25% off on Spy upgrades and earn 25% more XP
Immortal: Can’t be killed
Efficient: Spy passively earns 20% of all $INC allocated for burning each turn when Defending, Sabotaging or Infiltrating. Does not work when on Recon mission.
Spies can unlock additional skills as they rank up (see ):
Percentage points increase your stats for your character by adding to the default percent, impacting head to head battles and/or outcomes. For example, if you have the Guard skill, your default rewards take increases from 50% to 55%.
Versatile: Add 2% to all of Spy's Basic skills - earned at rank 4
Stealth: Add 15% chance to success in Infiltrate missions - earned at rank 7
As you rank up, skills are improved. Learn about rank boosts .