# 1.2 Skill list

### **Basic:**

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/naPDlSIkPob7SccTzFhv/Property%201=S-Skill-Guard@2x.png" alt="" data-size="line"> **Guard:** Add 5% to defense rewards (from 50 -> 55% to start) and increase diminishing returns cap to 30%

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/qMkJPoNoeo4mRBaa4tKG/Property%201=S-Skill-Saboteur@2x.png" alt="" data-size="line"> **Saboteur:** Add 5% to sabotage success rate

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/2G3j8Pcd8D3a0x4RCSyY/Property%201=S-Skill-Infiltrate@2x.png" alt="" data-size="line"> **Infiltrator:** Add 5% to infiltrate success rate

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/csO1wKOrOT70P0mbuWmX/Property%201=S-Skill-Espionage@2x.png" alt="" data-size="line"> **Espionage:** Increase chance to [drop](https://paper.spy.inc/2.-action-mechanics-and-usdinc-rewards/2.2-recon) rare intel

### **Intermediate**:

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/VcO0dIzRxJ8Le5UCXmPo/Property%201=S-Skill-Cunning@2x.png" alt="" data-size="line"> **Cunning:** Subtract 10% from chance of losing a Sabotage or Infiltrate battle

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/3Bxi59buuTiLG2YikxWy/Property%201=S-Skill-Persuasion@2x.png" alt="" data-size="line"> **Persuasion:** In the event of an conversion, Spy gets a 10% addition to success

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/8awpI1Je8p0YkUJDVqSE/Property%201=S-Skill-Assassin@2x.png" alt="" data-size="line"> **Assassin:** In the event of an assassination, Spy gets a 10% addition to success

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/hX28CxHb23SAFzwonMnx/Property%201=S-Skill-Virtuoso@2x.png" alt="" data-size="line"> **Virtuoso:** Gain consecutive turns for infiltrate and sabotage at double the rate (max: 10 turns)

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/8Ijs4Lrodg7KLqfOaDPH/Property%201=S-Skill-Merchant@2x.png" alt="" data-size="line"> **Merchant:** 25% off on Spy upgrades and earn 25% more XP

### **Advanced**

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/tYlQizaK2T82E7au5Ntp/Property%201=S-Skill-Immortal@2x.png" alt="" data-size="line"> **Immortal:** Can’t be killed

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/zDzycrMCEpbMvdREThWM/Property%201=S-Skill-Efficient@2x.png" alt="" data-size="line"> **Efficient:** Spy passively earns 20% of all $INC allocated for burning each turn when Defending, Sabotaging or Infiltrating. Does not work when on Recon mission.

Spies can unlock additional skills as they rank up (see [Rank Upgrades](https://paper.spy.inc/game/1.-spies/1.3-rank-progression-and-xp)):

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/KH0m6Zqw0ndLV717lAx4/Property%201=S-Skill-Versatile@2x.png" alt="" data-size="line"> **Versatile:** Add 2% to all of Spy's Basic skills - earned at **rank 4**

<img src="https://content.gitbook.com/content/rEaUKB6uYB17JQxfSX7v/blobs/apcjZ7V7z273UGFK3zVr/Property%201=S-Skill-Stealth@2x.png" alt="" data-size="line"> **Stealth:** Add 15% chance to success in Infiltrate missions - earned at **rank 7**

{% hint style="warning" %}
Percentage points increase your stats for your character by adding to the default percent, impacting head to head battles and/or outcomes.  For example, if you have the **Guard** skill, your default rewards take increases from 50% to 55%.
{% endhint %}

{% hint style="info" %}
As you rank up, skills are improved.  Learn about rank boosts [here](https://paper.spy.inc/game/1.-spies/1.3-rank-progression-and-xp).
{% endhint %}
