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  • Intro
    • Intro
      • Turn-based Gameplay
    • Quickstart
  • Game
    • 1. Spies
      • 1.1 Rarity Grades
      • 1.2 Skill list
      • 1.3 Rank Progression and XP
      • 1.4 Spy Overall Stats/Rating
  • 2. Action Mechanics & $INC rewards
    • 2.1 Defend
    • 2.2 Recon
    • 2.3 Sabotage (PvP)
    • 2.4 Infiltrate (PvP)
    • 2.5 Claim $INC rewards
  • 3. Intel & Schematics
    • 3.1 Intel Types
    • 3.2 Schematics
  • 4. Vaults (staking)
  • 5. Leaderboards & Seasons
    • 5.1 Point System
    • 5.2 Leaderboard Rewards
  • $INC - Invisible Network Credit
    • Tokenomics
    • TGE
    • Future developments and Phase 2
  • Info
    • Links
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1. Spies

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Last updated 2 days ago

Spy NFTs are the core game assets. Each Spy is a unique, upgradeable onchain agent with skills, stats, and experience progression. Spies are used to perform 1 of the 4 actions in 12-hour turns to earn rewards or Intel NFTs.

Spy NFTs Mint

There will be 4 different phases with base prices increasing by 500 $INC once one phase (10k mints) is completed. Initial 10,000 NFTs mint is priced at 6,000 $INC, to start when game is launched.

When the first 10,000 NFTs are minted, Spy NFTs mint for the next 3 Phases of 10,000 each will move into a dynamic mint model:

For every minute that an NFT is not minted, the price to mint drops 0.5% of the base price for that Phase (30 $INC on a 6k base price) down to a minimum of 75% (4,500 $INC), and for every minted NFT price increases by 0.25% (15 $INC) up to a maximum of 75% (10,500 $INC).

  • Phase I: 1 to 10,000 fixed price of 6,000 $INC (no dynamic pricing)

  • Phase II: 10,001 to 20,000 base price - 6,500 $INC (4,875 min. 11,375 max.)

  • Phase III: 20,001 to 30,000 base price - 7,000 $INC (5,250 min. 12,250 max.)

  • Phase IV: 30,001 to 40,000 base price - 7,500 $INC (5,625 min. 13,125 max.)

All $INC spent on Spy is burned