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  • Intro
    • Intro
      • Turn-based Gameplay
    • Quickstart
  • Game
    • 1. Spies
      • 1.1 Rarity Grades
      • 1.2 Skill list
      • 1.3 Rank Progression and XP
      • 1.4 Spy Overall Stats/Rating
  • 2. Action Mechanics & $INC rewards
    • 2.1 Defend
    • 2.2 Recon
    • 2.3 Sabotage (PvP)
    • 2.4 Infiltrate (PvP)
    • 2.5 Claim $INC rewards
  • 3. Intel & Schematics
    • 3.1 Intel Types
    • 3.2 Schematics
  • 4. Vaults (staking)
  • 5. Leaderboards & Seasons
    • 5.1 Point System
    • 5.2 Leaderboard Rewards
  • $INC - Invisible Network Credit
    • Tokenomics
    • TGE
    • Future developments and Phase 2
  • Info
    • Links
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  1. 2. Action Mechanics & $INC rewards

2.1 Defend

Low Risk, Fixed Yield

Previous2. Action Mechanics & $INC rewardsNext2.2 Recon

Spies in Defend mode earn a fixed yield equal to 50% of their for the turn.

  • Diminishing Returns: Each consecutive Defend turn reduces the Spy’s rewards by 1%, capped at 25%.

  • Guard Skill : Increases base max cap to 55% and raises minimum cap to 30%.

  • Remaining Rewards Distribution: The remaining 50% of the BRs are split into:

    • 25% go to Leaderboard rewards pools (20% if Guard skill is present)

    • 25% is burned

    • Penalties from diminishing returns: for each -1%, 1% is burned

Base Rewards (BR)