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  • Intro
    • Intro
      • Turn-based Gameplay
    • Quickstart
  • Game
    • 1. Spies
      • 1.1 Rarity Grades
      • 1.2 Skill list
      • 1.3 Rank Progression and XP
      • 1.4 Spy Overall Stats/Rating
  • 2. Action Mechanics & $INC rewards
    • 2.1 Defend
    • 2.2 Recon
    • 2.3 Sabotage (PvP)
    • 2.4 Infiltrate (PvP)
    • 2.5 Claim $INC rewards
  • 3. Intel & Schematics
    • 3.1 Intel Types
    • 3.2 Schematics
  • 4. Vaults (staking)
  • 5. Leaderboards & Seasons
    • 5.1 Point System
    • 5.2 Leaderboard Rewards
  • $INC - Invisible Network Credit
    • Tokenomics
    • TGE
    • Future developments and Phase 2
  • Info
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  1. 2. Action Mechanics & $INC rewards

2.2 Recon

Utility, No $INC Earned

Previous2.1 DefendNext2.3 Sabotage (PvP)

Reconning Spies do not earn $INC. Instead, they receive Intel NFTs that can be crafted into powerful Schematics.

  • There are 6 different types of Intel: 3 Commons, 2 Rarest and 1 Epic

  • 1 guaranteed Intel drop per turn

  • 25% chance for a second drop (50% with Data Trade schematic - see more in section)

  • Intel drop types chances are affected by the Spy overall stats. Higher stats = higher rarity chance

  • You will be able to claim the intel that you earned on each round.

Intel Rarity Drop Formulas:

Without Espionage skill rate per intel:
CommonRate = (62.5% − 30% × ((Stats − 49) / 49)) ÷ 3
RareRate   = (30% + 15% × ((Stats − 49) / 49)) ÷ 2
EpicRate   = (7.5% + 15% × ((Stats − 49) / 49))

With Espionage skill rate per intel:
CommonRate = (62.5% − 30% × ((Stats − 49) / 49)) − (15% + Total Versatility %) ÷ 3
RareRate   = (30% + 15% × ((Stats − 49) / 49)) + (10% + ⅔ × Total Versatility %) ÷ 2
EpicRate   = (7.5% + 15% × ((Stats − 49) / 49)) + (5% + ⅓ × Total Versatility %)

Unclaimed $INC from Recon actions is redistributed as:

  • 15% to Spies Sabotaging

  • 35% to Spies Infiltrating

  • 25% burned

This ensures a balance between Recon and PvP actions

More info on Intel and Schematics

25% to rewards pools

here
leaderboard
Schematics