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  • Intro
    • Intro
      • Turn-based Gameplay
    • Quickstart
  • Game
    • 1. Spies
      • 1.1 Rarity Grades
      • 1.2 Skill list
      • 1.3 Rank Progression and XP
      • 1.4 Spy Overall Stats/Rating
  • 2. Action Mechanics & $INC rewards
    • 2.1 Defend
    • 2.2 Recon
    • 2.3 Sabotage (PvP)
    • 2.4 Infiltrate (PvP)
    • 2.5 Claim $INC rewards
  • 3. Intel & Schematics
    • 3.1 Intel Types
    • 3.2 Schematics
  • 4. Vaults (staking)
  • 5. Leaderboards & Seasons
    • 5.1 Point System
    • 5.2 Leaderboard Rewards
  • $INC - Invisible Network Credit
    • Tokenomics
    • TGE
    • Future developments and Phase 2
  • Info
    • Links
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2. Action Mechanics & $INC rewards

Previous1.4 Spy Overall Stats/RatingNext2.1 Defend

Every 12 hours, players must select one of four actions for each of their staked Spy NFTs. Each action carries its own reward logic, risk model, and impact on the game economy.

Spy Base Rewards (BR)

Spy Base Rewards (BR) refer to the share of total emissions assigned to each active Spy taking an action per turn. These allocations form the base from which individual reward outcomes are calculated based on action type, success/failure, and modifiers like skills, rank, and schematics.

Every turn, a fixed emission amount (determined by the emission formula) is distributed only among Spies that performed an action (Defend, Recon, Sabotage, or Infiltrate).

Formula:

BaseRewardPerSpy = TotalTurnEmissions / TotalActiveSpies

This allocation is neutral — it does not consider performance or bonuses yet. It simply represents the base unit of value available to each participating Spy that turn. From there, the action mechanics (e.g. fixed APY %, PvP outcomes, redistribution logic) determine the final rewards.

This means that all staked spies no matter their grade, skills or rank, have the same Base Rewards (BR) on a turn.