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  • Intro
    • Intro
      • Turn-based Gameplay
    • Quickstart
  • Game
    • 1. Spies
      • 1.1 Rarity Grades
      • 1.2 Skill list
      • 1.3 Rank Progression and XP
      • 1.4 Spy Overall Stats/Rating
  • 2. Action Mechanics & $INC rewards
    • 2.1 Defend
    • 2.2 Recon
    • 2.3 Sabotage (PvP)
    • 2.4 Infiltrate (PvP)
    • 2.5 Claim $INC rewards
  • 3. Intel & Schematics
    • 3.1 Intel Types
    • 3.2 Schematics
  • 4. Vaults (staking)
  • 5. Leaderboards & Seasons
    • 5.1 Point System
    • 5.2 Leaderboard Rewards
  • $INC - Invisible Network Credit
    • Tokenomics
    • TGE
    • Future developments and Phase 2
  • Info
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  1. 2. Action Mechanics & $INC rewards

2.3 Sabotage (PvP)

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Spies sabotaging are matched 1v1 against other Spies sabotaging. PvP outcomes depend on stats and skills.

For every match up there is a:

  • 75% chance of combat

  • 25% no match: both earn 75% , 25% burned

  • Small death risk chance: 0.2%

Combat Outcomes:

  • Winner: 100% own BR + 50% of Loser's BR

  • Loser: 20% of own BR

  • Burned: 30% of Loser's BR

Spies Sabotaging receive a portion of Spies reconning base rewards independently of the result

Certain skills and boosts will increase the power of a spy when sabotaging, increasing its chances of winning a combat, such as:

  • Saboteur (skill);

  • Cunning (skill);

  • Versatility (rank 4 skill);

  • Consecutive turns bonus:

    • For each consecutive Sabotage action, players receive a 0.5% boost to its saboteur skills. This bonus can increase up to a maximum 5% boost (10 turns) for consecutive sabotage actions.

There is a small risk (0.2%) that a Spy doing a sabotage mission gets killed in action.

Base Rewards (BR)